Cloud render farm · Blender · beta

A render farm that shows its work.

Upload a scene, get a quote you can check to the credit, watch every frame land. Rented GPUs on a secure tier, priced by measured Blender performance.

Example · a 240-frame shot on an RTX 4090Rendering
97/ 240 done120 s / frame · assumed
97 doneframe 1002 failed140 pending
NVIDIA GeForce RTX 4090400 cr / hr
× 1 machine × 240 frames × 120 s ÷ 36008.00 h
Reserved · settled on measured seconds3,200 cr $32.00
400 cr / hr · $4.00
RTX 4090, the anchor of the rate card
Quote before submit
Full arithmetic, and the reservation equals it
Submit to done in 45 s
Two frames on a 4090, measured 02 Sep 2026

If your render manager just went quiet.

Deadline 10 entered maintenance mode on 7 November 2025: security fixes only, and a steer toward a cloud service the studio did not choose. AnIso is a small, honest farm you can point a pipeline at in an afternoon, and we will do the afternoon with you.

Talk to us about a pilot →

How a render moves.

Four steps, each one visible in the console and the CLI. Nothing happens to your money or your frames off the record.

01

Upload

Scenes go straight to storage on a presigned URL. The server checks size and checksum before a file is called ready.

aniso asset push shot.blend
02

Quote

Rate × machines × frames × seconds ÷ 3600. You see the whole line before you submit, and the reservation equals the quote.

POST /jobs/estimate → the full line
03

Render

One secure-tier GPU per job. Frames land in your studio's storage as they finish, each one visible the moment it does.

aniso job status <job id>
04

Settle

The ledger holds credits at submit and settles against measured seconds. The difference comes back as its own line.

aniso credits history

Priced by what the card actually does.

Every rate is derived from the Blender Open Data median for that GPU, anchored on the RTX 4090 at 400 credits an hour. Faster cards cost more and finish sooner, so the price of a frame is roughly flat across the shelf. Pick for VRAM and turnaround.

GPU · catalogue id
VRAM
Blender median · n
vs 4090
Credits / hour
USD / hour
RTX A5000NVIDIA RTX A5000
24 GB
4,628 · 256
0.40×
160
$1.60
RTX 3090NVIDIA GeForce RTX 3090
24 GB
5,786 · 8,237
0.50×
200
$2.00
RTX 4090NVIDIA GeForce RTX 4090 · anchor
24 GB
11,680 · 8,921
1.00×
400
$4.00
RTX 5090NVIDIA GeForce RTX 5090
32 GB
15,060 · 3,190
1.29×
515
$5.15

1 credit = $0.01, always. credits / hour = Blender median × 400 ÷ 11,680, rounded to the nearest 5. 4 of the 7 cards on the shelf; the full card, the CPU rate and the reason there is no A100 are on pricing.

Credits, prepaid.

Packs from $25 to $2,000, always at one credit to the cent. Volume comes as extra credits, never as a cheaper credit, so the ledger means one thing forever. During the beta, credits are granted by us and the console says so on the balance.

What it does not do yet.

A beta should say so. These are the edges of the product today, in the order a studio would hit them.

  • 01Blender 4.2 only. Other DCCs and the renderers that ride on them are out of scope for the beta; when they come, it will be bring-your-own-licence.
  • 02One GPU per job, frames in sequence. Ask for more and the submit is refused, not quietly ignored. Fan-out across machines is on the road to beta.
  • 03No container logs in the console. You get the full event history, the runner's status detail and every frame's state. Container logs are coming to the CLI's job logs.
  • 04Secure tier only. Your scene never lands on a community host. Region is a deployment choice, not a promise; residency is enforced only when a client requires it.
  • 05Credits by grant during the beta. Card checkout comes later; the console's balance says which it is.

Create a studio. Upload a scene. Get a number.

No card to start. The first thing you see is the estimate.